Archive for January, 2008

Continuity Dreams and Nightmares

Wednesday, January 23rd, 2008

In the wake of the ongoing travesties of that are happening on both sides of the superhero aisle (OMD’s destruction of anything resembling a comprehensible sequence of events at Marvel and the Eternal Crisis at DC), I’ve been giving a fair bit of thought to continuity and writers.

Continuity is a tricky thing. For a good 40 years or so, it didn’t matter a whole lot. Arguably, the entire period between the end of WWII and the start of the silver age, it didn’t matter at all. Even after that into the early 80s, it remained a rather mutable concept. Sure, there was cause and effect, but the concept of continuity that spanned the entire line of books didn’t quite grab hold.

Starting in the 80s, though, a number of things happened. The X-Men began to sell like gangbusters, which prompted a number of related books. With Crisis on Infinite Earths and Marvel Super Heroes Secret Wars, the concept of the universe-spanning mini-series was discovered and with it the tie-in. Soon after, the crossover was established.

The crossover and the mini-series established the key ingredients that thrust our lovable comics into the 90s and continue, more or less, to be the key for any large sales to this day. Certainly nearly every major storyline of the past fifteen years has been one or the other, if not both. For some characters with multiple tiles, crossovers are often more the rule rather than the exception (I’m looking firmly at you, Spidey and Bats.)

The natural upshot is that the books need to have some related consistency. If Latte Lady breaks a nail in The Nifty Nailbiters, then by golly that better remain true in The Stupendous Seat-edgers. If Awesome Man dies in his own title, his best friend the Dimly Lit Intimidator may need to know about it in his own.

This rising integration in continuity has a lot of benefits. From a storytelling perspective, there’s a whole lot of options that open up when a writer can start taking part in a bigger sandbox. Stories that would be too big for a single title can now be told. If the Nailbiters and Awesome Man team up but need to split up to do separate objectives, then those can be handled in their own series, at the same time. This ability to tell multiple story strands at the same time, leading towards some ultimate conclusion allows superhero stories to massively increase in depth.

More than that, the crossover, especially, is a boon to business. If you’ve got a strong character who sells well every month, you can always have her show up in a few other books now and then, but have her title cross over with those books, and you could get the readers of each to try the other and possibly stick around.

Amazing stuff, these crossovers. Personally, some of my fondest memories of comics are when I read Uncanny X-Men in the late 80s and I really got into the mutant books with Inferno. It wasn’t enough to just read X-Men. I also had to read X-Factor to understand what was going on. And to find out what happened to Colossus, I needed to read New Mutants. As it happens, I stayed with all three books for a good long time. Inferno was clearly successful, enough that the mutant books especially began to feature them every year or two for the next decade or so.

Plus, there’s a decided advantage to telling a story that is too big for one creator. You can have multiple viewpoints, multiple people working together to create something that could be greater than the sum of its parts.

But there’s a number of downsides. While it’s great that a story could have multiple layers and interweaving plot points, all too often it comes out to be a bit messy, with contradicting elements, missed characterization, and things that just don’t make sense. In the mini-series, it’ll often come about that there are so many characters showing up that few, if any, of them get enough space to really shine and act as they should.

Plus, the bigger the story, the more far-reaching the effects, and thus the greater need for editorial oversight, which leads to more controlled and constrained writers. In essence, the scope of these projects tends to stifle creativity, even if the event itself turns out to be pretty good.

On the business-side, there’s the converse of the event getting readers to try another title. What if, instead of the crossover getting readers to hop on board both books, they instead decide that neither title is worth the effort and jump ship entirely. I read Birds of Prey rather faithfully from the beginning, but the number of crossovers that happened with other Batman titles essentially gave me a choice. I didn’t have the money or desire to follow every Bat-title, so I could either continue with it and be thoroughly confused as to what happened between issues, or I could stop entirely.

I’m not really inclined to write off the big event entirely, but there needs to be a degree of moderation. DC’s 3+ year continuity project has made me leery of trying out new titles, and I’ve tended to try and follow ones that are reasonably likely to remain unaffected and alone. On the Marvel side, I’ve found that Civil War has killed just about any interest I ever had in following The Avengers and any character related to them.

However, the smaller-scale events have worked out fine. Annihilation was just about the most enjoyable story I’ve read in years, and I’m waiting to see what the Sinestro Corps storyline is like once it hits the trades. It’s possible to do an event, but there just needs to be some consideration against doing too much.

And, as One More Day has shown, editorial mandate isn’t good for anything. The writers generally need to have some freedom to explore and get creative with the characters. Dictating that the writers must do x and y and keep in tap with all the other titles running leads to problems, because, by and large, most comic writers cannot or will not be able to handle that sort of overhead on their books. There are some, but they’re few and far between.

I could probably trust Grant Morrison to handle just about any continuity issues. Kurt Busiek, too. If only because of his comments regarding One More Day, JMS seems like he’d be up to the task. And possibly Mark Waid. However, we’re talking about four men out of tens of professional comic writers who are adept enough to write a story that fits into continuity while also changing it. This is an extremely limited skill that very few possess.

Geoff Johns and Keith Giffen might be able to, but they also seem to shine best when they’re given a section of a universe to play with. Preferably a cosmic one or (in Giffen’s case) a comedic one.

I’m not going to criticize writers who don’t do this. While I’d trust Morrison to handle such a task (and Final Crisis likely will be), some of my other favorite comic writers probably couldn’t. I don’t think Brian Vaughan could (he’s a bit gun-shy when handling characters he doesn’t create.) Nor Brian Wood. Warren Ellis probably could, but his disdain for the conventions of the superhero genre makes me question whether it’d work. Gail Simone, The Best Writer in Superhero Books, might not be up to it, but I’m curious to see how she’d fare if given the chance.

The problem is that despite the obvious way that Big Continuity causes problems for the individual writers, it’s become this massive driving force from both within (editorial) and without (the fans.) On the inside, it’s this stifling way of sucking the fun and creativity out of any story, even if it’s something that should be as fun as superheros kicking the shit out of each other (see exhibit 1: Civil War). On the outside, it’s the promise that if anything doesn’t quite work, the fan community is going to jump all over it.

I’ve found myself questioning my resolve and desire to keep up on things. Conceptually, the Big Event is awesome. In theory, it should be great. But in theory, communism works. In practice, there’s those few events that actually work (Annihilation), more that are just kinda meh (Infinite Crisis), and still more that just kinda numb my whole brain when I start to think about them (Civil War, Countdown, One More Day).

What I’ve been left with is a desire to just find those select few things that are actually good. I’ll follow specific writers around, check out those titles which are remaining consistently strong, and just keep abreast as I can.

It’s a shame, because I’ve had my time as a continuity nut, digging how all those threads relate and create a stronger story. But the DC fan in me has spent the past three years hearing that if I just keep going a bit longer, everything will fit together and make sense. Sure, it’s possible Grant Morrison will actually do that in Final Crisis, but what if it’s just a precursor. After the next couple of weekly series, what if there actually IS an Eternal Crisis? And in 2012, will I be eagerly anticipating Gail Simone’s Crisis Forever?

Over at Marvel, I’m left wondering what’s good. Civil War is a black stain, from which there’s very little to redeem. One More Day has just told me that anything I could have cared about can be whisked away. And I really can’t get up the interest in Secret Invasion. Bendis isn’t a writer I have a lot of faith in to handle multiple heroes. A small number, with deeply personal stories, possibly a lot of crime, sure. Teams? His track record is lacking. Disassembled was almost as bad as Civil War, and House of M was unfortunately little more than a compelling Elseworlds idea.

On the other hand, I suppose I can thank Joe Quesada for teaching me to stop caring. At the House of Ideas, it’s clear that few, if any, ideas are going to do much more than cause a temporary hiccup to the status quo.

Because of that, I’m going to take a new view on continuity. I call it the Current Writer theory. Basically, continuity on a title or character only matters inasmuch as it matters to the current writer. If they want to delve deep into the backstory and pick out little elements here and there to build up the richness, so much the better. If they just want to tell stories in the here and now, fine.

What would be grand, though, is if everything was free reign. If a writer could come in, figure out how to make all the pieces fit, or at least some of them, and just tell that story, then move onto the next.

What if… what if EVERYTHING was true?

Oh, yeah. DC tried that. About ten years ago.

When Good Games Go Bad

Monday, January 14th, 2008

This post is about Rock Band, which has eaten up a not inconsequential portion of my free time of late.  Despite the title of the post, I have few complaints about the game. It is not quite the best game ever made, but there is such a depth of play there and the promise of continuing DLC means it should remain as such for quite some time.

Review in brief: Bravo Harmonix!  There are few missteps here.

This post is also about comic books. And with that there are probably a few who will understand where I am going with this.

As  I said above, there are few missteps. Before I had the chance to play Rock Band, due to being geographically away from my venue of choice from its release until after the new year, I made do with Guitar Hero III, the slightly off-kilter third sibling of Rock Band’s predecessor franchise. While there are many problems with GHIII, there are two things it does very well. Those two things, I must say, find Rock Band lacking.

The first is the peripheral construction. While I have few things bad to say about the previous controllers, the GHIII Les Pauls are a thing of beauty. The action is smooth, the weight is good, and they are all around comfortable to play.  In comparison the Fender Stratocasters that come with RB are, to be polite, very cheap feeling. Beyond the well documented breakdowns and other troubles, the guitars do not have that sense of strength, beginning with the action on the frets and being most noticeable with the weak strum bar.

The second is the way hammer ons and pull offs were changed in GHIII. In the first Guitar Hero, I found them impossible. In the second, they were troublesome, but on occasion would work as expected. Neversoft decided to make them even more forgiving such that it feels rather fun to get them rather than a difficult gamey element. It is perhaps one area where choosing to go for a less realistic method of doing the music turned out for the better.

However, both these are beside the real point. In spite of these problems, Rock Band shines, even when it causes me problems. I tend to play bass, and while I’ve been playing above my head on some songs at Expert level, jamming with my friends is fun for a long time.

The song selection is very good. I could probably play Learn to Fly and Here it Goes Again many, many times without getting tired of them. I may slowly be growing to dislike Sabotage because of the difficulty and repetitiveness of the bassline, but it’s still a fun song to listen to. Run to the Hills and Green Grass on High Tides may both give me problems for a while, but it’s a nice challenge to try and beat them.

As with the Guitar Hero games, it’s nice to get the combination of songs I know and like to go with some I didn’t expect but find I also like.

But nothing’s perfect. Guitar Hero II brought me Psychobilly Freakout, which isn’t enjoyable to listen to and even less fun to play. Guitar Hero gave me No One Knows, which almost soured me on Queens of the Stone Age for life. In III I found Raining Blood, which combined all the worst elements of a repetitive punk song with the off-kilter timing of Institutionalized.

In each, I am brought to wonder why the designers felt the need to include this song in the game. With QotSA, I can at least say the song sounds nice (and in their favor, other songs are more enjoyable), and probably could feel the desire to keep chugging at it just because of that. What’s really bad is when there is a song that is no fun to play because I don’t want to listen to it.

While I was unable to play Rock Band due to my geographic non-proximity, my roommates did give me a bit of a running tally on how things went. The only mentioned one blight, one song that they would not, could not, play. A song so bad and annoying they’d skip it no matter what.

Curious, I checked the song out on Youtube. For the first thirty seconds, it doesn’t seem that bad. Some fairly neat instrumental introductions, hitting a nice hard rock groove. I could start to get along with that.

And then the vocals start. I swear I had to shut the window within seconds they were so bad. I honestly wondered what sort of people could choose to subject themselves to this regularly. It wasn’t just a weak singer, it was honestly a bad voice to use as a vocalist.

I wondered if it was just me (and my roommates) but after a bit of checking around with others, no, the song really is that bad and I wasn’t able to find anyone in my circle of friends who could stand to listen to the whole thing. I shrugged, chalked it up to a misstep in song choice, and forgot about it until I got home.

While playing through Rock Band, though, I began to get curious. It was certainly possible that we’d get the song on random, and it’d help  to have at least passing familiarity with it. So I started to look into this blighted song again.

I’m speaking about Coheed and Cambria’s Welcome Home. And in the interest of fairness, I will list its strengths. As a progressive/hard rock band, C&C has talent. They play well, have some good riffs and rhythms, and could probably be an enjoyable band.

On the other hand, the vocals are atrocious. Singer Cladio Sanchez has a high pitched voice, which isn’t a problem alone, but he’s also got a thin and weedy timbre. There’s very little depth. To make matters worse, his vocal range (judging from Welcome Home at least) is very narrow. So there’s a high-pitched screeching that extends through most of the song.

It kills just about any interest I have in listening.

Of course, the problems don’t end there. Welcome Home is from the album Good Apollo, I’m Burning Star IV Volume One: From Fear Through the Eyes of Madness. And no matter how many times I look at that, it does not make sense. The words look like English, but there is no meaning.

Apparently, this isn’t abnormal for C&C. Their subsequent album is called Good Apollo, I’m Burning Star IV Volume Two: No World For Tomorrow. I’m really not sure what the title is supposed to imply, except to give off some vague sci-fi reference. This used to be common in music. David Bowie’s The Rise and Fall of Ziggy Stardust and the Spiders From Mars for instance. However there’s a big difference. The title of Bowie’s album makes sense. It is a cohesive title that doesn’t have a random string of works and numerals together.

In my searching, though, it seems that C&C is not inspired by sci-fi. Their albums are apparently directly tied into an ongoing science fiction epic being written by the aforementioned vocalist, Claudio Sanchez. I admit I haven’t read, nor do I have any desire to read, the works he’s put out, but I’ve tried to piece together the series.

Coheed and Cambria’s music ties into a series of comic books called The Amory Wars. The name of the band is taken from two characters in this series Coheed Kilgannon and Cambria Kilgannon. They have a son who seems to be a sort of messianic character who must accept his mantle and face off against the Big Bad to avenge Coheed and Cambria’s murders.

All right. That’s fairly uninspired for sci-fi, but given that C&C are (presumably) musicians first, it’s probably not too big of an issue. I could even ignore the original title for The Amory Wars: The Bag.On.Line Adventures. Please notice all the periods in place of spaces. I suppose it might be a reference to the same in a hypertext link, but really it just looks dumb. Even so, the title was changed to something a bit more run of the mill but that also makes considerable more sense.

So, we’ve got this hero character, Claudio Kilgannon,  who…

Wait, what? That name seems really familiar. Hero named Claudio written by singer/writer named… Claudio?

And here’s where the wheels start to come off. As best I can tell, The Amory Wars is a massive self-insert story. If it isn’t, I’d have assumed that Mr. Sanchez could have come up with a different name. Or, hell, just coming up with a different name would perhaps mask the fact that it’s a self-insert story.

There are two major problems with self-inserts. The first is one of balance. As anyone who’s read fanfiction for any length of time knows, by and large, self-insert characters are favored by the writer to such a degree that any other characters (usually those belonging in the original universe) tend to be overshadowed. Lots of power, luck, skill, charisma, what have you. These characters will display any number of these traits in such a degree that it stretches credibility.

The classic self-insert is the Mary Sue, which comes from Star Trek. It got the name because the editors of the novels could almost always disregard 90% of the manuscripts they received because they would invariably have a new, female character who graduated at or near the top of her class in Starfleet Academy, proved to be a popular addition to the Enterprise crew, would have a romantic liaison with the favored male character of the author’s choice, and would prove to be critical in solving the climax of the story.  These novels were almost always submitted by women. And while they may not have been atrociously bad, the fact that they resembled each-other to such a degree is staggering and leads one to disregard them as a whole. Thus, the Mary Sue character: the self-insert.

In and of themselves, self-inserts are power fantasies and not problematic. However, they are almost invariably stories written for the author, not for the audience. I’ve heard that in BDSM culture, there’s a saying of Your Kink is not My Kink. Here it’s that Your Power Fantasy is not My Power Fantasy.

By and large, I am not going to be interested in a story about some messianic character based on you. There are a few people in the world about whom I would find such a story interesting, and many of my friends are not those people. The further you get away from me, and the more it becomes a “You had to be there” situation. Do I understand this power fantasy? No, I don’t get why you should be cast as a world savior.

And thus, The Amory Wars have already lost me. They may be a fine piece of juvenile science fiction that Claudio Sanchez has written for himself. His friends may dig that he’s such a creative machine, but I don’t get why his stories are in my video games, ruining my ears.

It seems that the only published parts of the story are a bit of chapters two and four (of five). The music may add a bit more completeness, but on the whole it seems that there’s just a bunch of inspiration around a plot that isn’t quite enough to carry the story from Sanchez’ mind to the theoretical public. Telling a story out of chronology should be a technique to use, not come about by happenstance.

Not that that would be entirely bad, I’m none too sure that his grasp of language is any better than his grasp of storytelling technique. Just the title of the album is enough to cause concern. I’m not really sure if it’ll ever be completed, but given that Sanchez has had to self-publish so far, I doubt it’s going to set the world on fire if it ever does.

Now, I did say this was about Rock Band, so I’ll turn to the specific song that’s caused me no end of pain.

Welcome Home is one of the first few tracks off the album where, if I’m  reading this correctly, the story takes a step outside of the strict narrative and is instead narrated by The Writer in the first person. Since Sanchez is the writer, I can only assume he’s talking about himself, in some fashion.

So now we’ve got him singing, and writing, about himself as the writer of a story which is about a messianic version of himself.

Whoa, meta. This could almost be good.

Let’s see what the writer, I mean The Writer has to say:

You could have been all I wanted
But you weren’t honest
Now get in the ground
You choked off the short list of favors
But if you really loved me
You would have endured my will

Wow. That seems kinda dark and bleak.  Continuing on:

Well if you’re just as I presumed
A whore in sheep’s clothing
Fucking up all I do
And if it’s here we stop
Then never again
Will you see this in your life?

So, there’s some anger here. It seems he’s gotten burned romantically and is holding a bit of a grudge. I can understand being a bit bummed from a letdown, but let’s look at the language here.

There’s a lot of dominance and command in the voice. Talk of enduring his will, ordering to get into the ground. He’s also placing the unnamed woman as the downside of the virgin/whore dichotomy. She wasn’t honest, therefore she must be a whore! She’s fucking up everything for him.

It’s all her fault!

This really bugs me. Ignoring how confused I am how this fits into the whole sci-fi story above, this is hugely misogynistic. It doesn’t get any better as the song continues, with more threats of violence and painting the still unnamed female as a traitor to him.

I’ll grant that there may be some separation between Sanchez, The Writer, and Claudio Kilgannon, but the first person narrative here and general negativity towards women just sicken me. Even if his voice wasn’t so bad, the message is so squicky that I really don’t want to know more.

What’s funny is that this song alone answers the question about whether C&C are a prog metal band or an emo band. The sexism, lamenting about romance, and general whinyness plant it firmly in the camp of Emo. It’s not good emo, either.

And that’s really a shame, because, as I noted above, C&C do seem to have some musical talent. I think that, in a different setting, with a different front-man, the people involved could be rather enjoyable. They could go and pull an Audioslave. That’s what made RATM palatable to me.

Rock Band will survive. I think I’ll play the song the bare minimum and hope it doesn’t inflict itself upon me while I’m playing.

Shame, though. It’s a strike against Harmonix. Upon reflection, it bugs me a lot more than the shoddy guitar quality.